Procedural Level Generator! + Bug Fixes


Hey there everyone! We're adding a procedural generation level creator! You can choose your own seed/key, and also choose the likelihood of each tile spawning! The higher the number, the more likely it is for a tile to spawn when possible. I drew inspiration from the Wave Function Collapse algorithm, as well as Model Synthesis to create the levels. Our plan is to add a conquered seeds/keys tool so you can see what generated levels you've beaten. You could also tweak the generation setting and pick a seed, so you can share with your friends what levels you've generated! (Still in beta, limited tile sets at the moment, but I'll fix them.) :) 

Bug Fixes:

1. Main Menu now still plays music when returning to main menu.

2. Players now move when on moving platforms. 

3. Added a world border to prevent players free falling forever.

4. Chase music now loops when finished, and it fits perfectly.

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